Grade levels: Senior High (10-12)

  • 6: Eating in Context

    Compact, round, curvy, fit humans come in all shapes and sizes. When we eat we eat in the context of our body types, cultures, diets and, believe it or not, our moods! This program explores the many contexts in which we eat and what they mean for nutrition.

  • 7: Where Does Your Food Come From?

    Enter into the plastic-wrapped world of the food industry – past, present and future. Students will gain an understanding of what it means for a food to be organic and watch as the Standard Deviants cast discusses fresh, local foods and their alternatives.

  • 4: Micronutrients: Vitamins, Minerals and Water

    Micronutrients are major players in the Nutrition game, so what do they do? Without the micronutrients, you wouldn’t be able to access the energy the macronutrients provide.

  • Teaching Systems: Nutrition (2011) Superpack

    All 8 DVDs in one package. The Standard Deviants Teaching Systems are simply the most effective method for students to learn and for teachers to teach. This educational programming is optimized for classroom use. Each module is a topic-based video that containsFull Public Performance Rights. The digital workbook includes teacher’s guides, classroom notes, quizzes, games, and graphic organizers. The subject matter correlates directly to state standards and is produced and designed by the Cerebellum Academic Team of professional scriptwriters, students, professors, actors, comedians, and teachers.

  • 1: Intro: Cells and Macronutrients

    Everyone needs to eat and this program explains why. This program provides the breakdown of the six main types of nutrients that your body needs to fuel you everyday. Topics include: What is Nutrition, Macronutrients: Carbohydrates, Fats and Proteins.

  • 2: What Your Body Does With Food

    The topics of digestion is always discussed after that Thanksgiving meal, 4th of July BBQ, or birthday cake with belly rubs and sighs, but this program explains what the actual process is and why it happens!

  • 3: The Food Spectrum

    We know that nutrients come from foods. But hold on there smarty pants, what foods? How do you maintain a well-balanced diet? How do you know you’re getting everything you need? This program unlocks a whole new door in understanding what foods do for you and your body.

  • The Immune Response

    Other than swelling at a cut, and maybe some pus or a slight fever, we would be forgiven for not being aware of the existence of the human immune system. It is however a highly complex system, and when it is overwhelmed, things can get a lot more serious. In this informative and engaging program the three levels of immune defense are explored in isolation and as part of a disparate yet interconnected system. High quality animations are used to illustrate the nature of specific and nonspecific defense mechanisms deployed by the human immune system. The role of human intervention in the defense against disease is also explored.

  • Designing Fashion

    This program investigates the steps taken by fashion designers to develop their ideas into end products, from that initial spark of inspiration to final production. Throughout the program viewers see how fashion designers use various tools, equipment and drawing techniques to visually display their inspirations and ideas, how they use of computer aided design (CAD) to enhance and support their work, and finally, the steps involved in sampling, pattern making and production. The program is further enhanced by insightful interviews with top fashion designers including legendary Australian fashion designer, Akira Isogawa, Vanessa Rochman, head designer at Metallicus, and textiles designer Kaffe Fassett.

  • Influences on Design

    Many factors influence the design of products, systems or environments. Designers must consider how these factors will have an impact on their eventual users, environments and the wider world. Designers have to use materials sympathetically and consider the conflicting demands that moral, cultural, economic, and social values and needs can have in the planning and in the designing of products. In six independent chapters, this program explores the influences that culture, subculture, egalitarianism, global society, hedonism, and sustainability have on design. Packed with engaging imagery and real-life examples, this program will stimulate viewers to think about the influences on their design work.