Subjects: Information Technology

  • Data: Ethical Use and Storage

    Over 800 billion gigabytes of information is used globally every year. This incredibly large volume of data must all be stored, retrieved, displayed and used. Featuring job search website Seek and the development of a standardized data management system for the Australian aviation industry, this program provides a comprehensive examination of the complex issues surrounding ethical storage and use of data. It discusses the critical issues of; data collection and entry, regulation and privacy, maintaining backups, the emerging trend towards cloud computing, transmission and display, and interpretation and use of data.

  • Frontline: Digital Nation – Home Use

    Over a single generation, the Web and digital media have remade nearly every aspect of modern culture, transforming the way we work, learn, and connect in ways that we’re only beginning to understand. FRONTLINE producer Rachel Dretzin (Growing up Online) teams up with one of the leading thinkers of the digital age, Douglas Rushkoff (The Persuaders, Merchants of Cool), to continue to explore life on the virtual frontier. The film is the product of a unique collaboration with visitors to the Digital Nation Web site, who for the past year have been able to react to the work in progress and post their own stories online. Dretzin and her team report from the front lines of digital culture-from love affairs blossoming in virtual worlds, to the thoroughly wired classrooms of the future, to military bases where the Air Force is fighting a new form of digital warfare. Along the way, they begin to map the critical ways that technology is transforming us, and what we may be learning about ourselves in the process.

  • Frontline: Digital Nation – Public Performance

    Over a single generation, the Web and digital media have remade nearly every aspect of modern culture, transforming the way we work, learn, and connect in ways that we’re only beginning to understand. FRONTLINE producer Rachel Dretzin (Growing up Online) teams up with one of the leading thinkers of the digital age, Douglas Rushkoff (The Persuaders, Merchants of Cool), to continue to explore life on the virtual frontier. The film is the product of a unique collaboration with visitors to the Digital Nation Web site, who for the past year have been able to react to the work in progress and post their own stories online. Dretzin and her team report from the front lines of digital culture-from love affairs blossoming in virtual worlds, to the thoroughly wired classrooms of the future, to military bases where the Air Force is fighting a new form of digital warfare. Along the way, they begin to map the critical ways that technology is transforming us, and what we may be learning about ourselves in the process.

  • AMEX: Silicon Valley

    SILICON VALLEY tells the story of the pioneering scientists who transformed rural Santa Clara County into the hub of technological ingenuity we now know as Silicon Valley. The film spotlights the creativity of the young men who founded Fairchild Semiconductor and in particular the brilliant, charismatic young physicist Robert Noyce.

  • E-Learning in Education

    This program is about encouraging and inspiring teachers to incorporate e-learning as an integral part of the curriculum. It looks at a revolution in youth communication; the implications of the revolution for education: multilliteracies – what are they?; recent developments such as podcasts, vodcasts, mobiles, PDA’s blogs and online learning; and the way forward.

  • E-Pirates of the Digital Age: Copyright Issues in Software and Music

    This program will analyse a variety of contemporary issues which are related to the use of ICT in society – focusing specifically on piracy and copyright of computer-related media, including software, games and music. New technology has had an incredible impact on the way people use information. Some of the issues facing our society are not yet covered by government policy and conflict with each other very often arises. Ethical and legal issues are not always in sync with each other and are very often quite difficult to police.

  • NOVA scienceNOW: What will the future be like?

    Mobile phones that read your mind? Video games that can cure cancer? Wearable robots that give you the strength of Ironman? David Pogue predicts which technologies will transform our daily lives. These advancements are already taking shape in laboratories around the world – and gadgets that once were purely science fiction are on the verge of becoming as common as the iPhones and Androids Pogue reviews every day.

  • NOVA: Rise of the Drones

    NOVA reveals the amazing technologies that make drones so powerful. From cameras that can capture every detail of an entire city at a glance, to swarming robots that can make decisions on their own, to giant air frames that can stay aloft for days on end, drones are changing our relationship to war, surveillance and each other. Discover the cutting-edge technologies that are propelling us toward a new chapter in aviation history.

  • NOVA: Ancient Computers

    An unpromising lump of metal found in a 2,000-year-old shipwreck turns out to be an extraordinary treasure: the world’s first computer. NOVA follows the ingenious detective work that painstakingly discovered the truth about the ancient Greek device: it was an astonishingly sophisticated astronomical calculator and eclipse predictor, unrivaled until the era of modern science and believed to be from the workshop of Archimedes.

  • System Development Lifecycle: A Case Study of Group Wisdom

    At the beginning of 2002, Glen Waverley High School launched its new virtual classroom system called “Group Wisdom”. The system was designed to help teachers better organize their class work and communicate with their students. Through the eyes of Ylana, a student at the school, this program explores what the system does and how it was developed. The five stages of the system development lifecycle are clearly explained with the aid of diagrams and metaphors.