Subjects: Computers

  • Learn Locker TV

    Learn Locker TV

    The inexpensive Canadian educational video streaming platform

    Learn Locker TV is the newest platform from Magic Lantern Media and Learn Locker.  There are over 1000 titles that are newer than 6 years old, and are all subject and grade correlated.  Your curriculum outcomes are supported by these new HD quality videos.  Email Tony to get your free trial userid and password.

  • Cozmo Coding AI Robot

    Cozmo Coding AI Robot

    Cozmo is the Coding A.I. robot that utilizes block pgramming for K-8 and high-level programming SDK for high-school and post-secondary classes. Cozmo comes with free android/iOS/Amazon Kindle apps and charging platforms. An incredibly diverse programming tool, with a personality that will enage any age level.

  • Lifting the Lid: How Computers Work

    Most computer users are familiar with terms such as chips, hard drives, RAM, but what is a chip and what does it actually do? What does a hard drive look like and how does it work? Although the details of what lies under our computer cases is changing rapidly, the underlying design remains relatively stable. Aided by illustrative graphics, this program looks at the functions of the main components of a PC. It also covers a brief history of the development of the PC’s main, or mother board over the past 15 years.

  • FRONTLINE: Growing Up Online – Home Use

    FRONTLINE looks at the impact of the Internet on adolescence through the eyes of teens and their parents. The film takes viewers into the private worlds kids are creating online, from kids who are harassed and bullied, to kids whose only friends are on-line, to those kids who are celebrities on YouTube. FRONTLINE explores the complicated new lines being drawn between the real and virtual worlds for today’s children and for their parents.

  • FRONTLINE: Growing Up Online – Public Performance

    FRONTLINE looks at the impact of the Internet on adolescence through the eyes of teens and their parents. The film takes viewers into the private worlds kids are creating online, from kids who are harassed and bullied, to kids whose only friends are on-line, to those kids who are celebrities on YouTube. FRONTLINE explores the complicated new lines being drawn between the real and virtual worlds for today’s children and for their parents.

  • Computers in Food Technology

    Computers in Food Technology

    Topics examined include market research, how consumer trends are analyzed using bar coding and loyalty card schemes and using the New Foods Database to assess the competition; the test kitchen,use of on-line databases and spreadsheets to instantly assess the nutritional qualities and costs of test recipes; food safety, tracing the causes of food poisoning using DNA extraction and database analysis; labeling, how the En-label program helps manufacturers comply with legal labeling requirements.

  • NOVA: Ancient Computers

    An unpromising lump of metal found in a 2,000-year-old shipwreck turns out to be an extraordinary treasure: the world’s first computer. NOVA follows the ingenious detective work that painstakingly discovered the truth about the ancient Greek device: it was an astonishingly sophisticated astronomical calculator and eclipse predictor, unrivaled until the era of modern science and believed to be from the workshop of Archimedes.

  • Introduction to Programming: Unlocking the Secrets

    Introduction to Programming explores the basics of creating computer programs. We begin with a look at creating algorithms and the fundamental instructions and processes available to all computer languages. And then we look at the process of writing and compiling a program using a specific computer language. No particular computer language is favored in this program. This program is a great introduction for students interested in programming.

  • The History of Computers

    The program traces the development of the electronic computer, from the first valve-based devices of the mid 20th century, to the invention of silicon-based technology leading to the manufacture of the first PCs. The constant phenomenal growth in computing power and speed, with reduction in costs, are central themes. The program finishes by examining what the future might hold in relation to computing technologies.

  • Email Etiquette

    There is little doubt that email is an extremely useful innovation that has changed, and continues to change, the way we communicate. However, the fact that email is different to both voice and paper based communications can be a source of frustration for many people. This up to date program gives viewers an understanding of the conventions that have been developed by email users over the years to facilitate effective communication. In addition, the program exposes many of the myths that exist regarding such issues as email privacy, and warns of possible dangers when using email. The words ‘Spamming’ and ‘Flaming’ may not make sense to many people, but chances are they’ve come across examples of this type of behavior in their email usage. The animated ‘cyber-postman’, who features throughout the program, has seen every example of bad email usage you could imagine. With his assistance we provide a comprehensive introduction to the etiquette of using email.